![]() Examining the images of the location of these boxes and matching them with their actual destinations made this kind of collectibles have a sense of adventure. Take for example the Music Boxes in Assassin's Creed Syndicate. Similarly, collectibles can also be interesting in chasing them despite being repetitive. These modest changes make this type of quests interesting and not boring as it sounds. ![]() In addition, the outcome of the quest gives you an important progress which is maximizing your storing capabilities, such as increasing the bag limit or weapon holsters. But every time you go for the hunt, the circumstances of the quest differ a bit, such as the difficulty of the targeted animal. Go pick up the weapon, go to the targeted area, finish your target, take its skin, and that is it. For instance, in Far Cry 4, the Kyrat Fashion week quests involve doing the same thing. But radiant quests can also be designed in a way that makes you feel you're doing something modestly different.
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